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Vol
20, Issue 48
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November 27, 2006
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By Max Baron
Communicator par excellence, reader and writer of the common
memory of the human racethe Internetis used by
many companies to reduce cost. Consumers are being offered
Internet-supported partially functional products and lower-quality
services obtained from fewer employees, who are lower paid
and less trained.
We, the consumers, accept and purchase the results. We encourage
less training and less thinking because many employers seek
the lower cost of the lesser trained. Devaluing the need for
knowledge and expertise promotes incompetence, however.
In many products, to increase revenue, companies trade quality
and reliability for more deliverables to sell. They must meet
time to market before the engineering and manufacturing teams
can gain the expertise to use new technologies to design,
test, and improve. Many companies are sending out products
known to need fixes designed by too few good engineers plus
inexperienced designers.
In services, cost cutting is replacing conversation between
humans, interpretation of knowledge, intuition, and creative
thought with machines that can only dispense canned data.
Humans are still needed to execute physical functions that
computers can't do today. Infrequently, a few qualified people
are left to respond to the persistent customer who insists
on talking to a person.
Incompetence or the lack of experience is not characteristic
of the electronics business only. It is becoming a broad aspect
of almost all walks of life, the result of companies using
the latest technology to offer less for the same price or
a higher one.
The idea of partially functional good products seems to
have started with shareware, an honest business model meant
to support programmers who had no financial means of turning
their ideas into regular commercial products. To take legal
ownership or license of a program, the customer would pay
the writer of software a small sum of money, which sometimes
would also cover a software upgrade to a more functional and
better tested program.
The shareware principle was quickly adopted by commercial
software companies that believed the business model was justified
by the complexity of some programs and the time spent debugging
and making them fully functional. "Bill Gates taught everybody,"
some say, referring to the frequent updates we see coming
from Microsoft and others, but we must be skeptical when all
software providers selling incomplete products invoke complexity.
Some products, such as Microsoft's, are really complex and
must be frequently updated to fix bugs and keep up with security
threats and processor evolution. Some products, however, are
the result of management haste or inexperienced designers.
Perhaps details and links beyond the human mind can be fairly
characterized as complexity, but a shortcoming in the knowledge
of programming, mathematics, physics, and the behavior of
systems required for multimedia can be characterized only
as incompetence.
Hardware designers got the idea from the same sourceshareware.
Hardware vendors embraced after-sale fixes via the Internet
but had to use mail, the old-fashioned means, in dealing with
the hardware parts that needed replacement. Intel's processor
ID and floating-point problems were not intentional; they
were engendered by complexity. Intel solved the problems via
software and by shipping chips that functioned correctly,
both at no cost to the customer, a credit to this professional
company.
Nikon intended to use the Internet to fix camera firmware.
The means to fix and market more after-sale firmware was designed
in. Owners of Nikon's $1,000 D70 camera body were sent new,
"improved" firmware via the Internet, but they had to be very
careful downloading it into the camera. Nikon's designers
were probably not aware of the outcome of placing the boot
sequence in flash memory but found a "fix" for the problem:
if you overwrote the boot sequence, all you had to do was
send the camera to the nearest service lab, which would repair
the firmware for you and charge you for Nikon's hasty engineering.
Additionally, some of the cameras had to be recalled, and
some (outsourced) batteries were discovered to be dangerous
and had to be exchanged. But Nikon's story is typical of the
industry: Sony's battery recalls, delays in launching products,
Sony PlayStation 3's incompatibility with a few dozen existing
PS2 games (to be fixed), Apple's virus-carrying iPods, the
strange color casts of the $4,500 Leica M8, and Panasonic's
DVD recorder updates sent via the Internet. These are just
a few more examples of an industry bent on using unfamiliar
technologies to create many new products quickly, with little
attention to the training and competence of the employees
or the outsource companies delivering them.
Take e-ticketing, a service over the Internet. You save
$10 by buying your air travel ticket via the Internet. But
a new phase two is being introduced at the airport. Automatic
check-in machines await the e-ticket holder, who is no longer
allowed to speak with a human being. At United and American,
for example, you'll find a long line of people trying to figure
out how to check in. You will quickly learn that the two-hour
wait before flight, which is often blamed on security, is
most often spent on the airline that has reduced its personnel
budget. You take your luggage to the one person serving four
self-check-in machines only when your name is called. The
airline agent sticks the receipt on the envelope you got from
the check-in monster. "I'm in seat 20A; is that a bulkhead
seat?" you ask, "And is the flight on time?" "Sir," the person
answers, "I know nothing about that, I just take your luggage
and give you a receipt." Knowledgeable ticketing persons are
being replaced by fewer employees, offering fewer services
that require little or no training. From the viewpoint of
the service and information you expect to get, the check-in
desk is now served by incompetent people.
By now, we must be so used to telephone menus that we're
no longer aware that they are used by companies to reduce
the number of telephone operators. With basic company information
available via menus, the operators, if any, are paid less
and need to know less. The telephone menu is sometimes extended
to human support personnel, who will attempt to give you canned
answers before finally connecting you with an expert or the
next layer of answering people. Many websites work the same
way. If, in addition to the always-present e-mail contact,
you find a telephone number and dial it, the menu answers.
Think of our own profession: design engineering. When asked
what they will do when 45nm process technology becomes important,
some people tell you they are not worried; they'll wait until
design automation makes 45nm invisible via design tools. No
need and no will to study. Many are already accepting codecs
in C/C++ without understanding how they work.
Finally, think of the free or fee-based information available
on the Internet. How does one separate the incompetent from
the expert? Which information is useful and valuable and which
inaccurate and discardable? Many people can't decide. Doesn't
this encourage inexperience?
A long time ago, worried employees were asking their managers,
"Are we going to be replaced by computers?" "No," was the
answer, "computers will be doing the hard, menial work, and
you will do the higher-level thinking." Today, nothing could
be farther from the truth. Computers and the Internet are
being used to reduce the workforce and to swap expert personnel
for low-paid personnel doing menial tasks. Where is the dream
of our working less and working more intelligently?
Leaving behind the "good old times," we ask several questions:
Should or could this situation be avoided? If there is a trend
toward less training and fewer studies, is it good or bad?
If computers and the Internet do all this time-consuming hard
work, what do we create in our newly found spare time?
Seen from the buyer's viewpoint, incomplete products and
services should be avoided, because one doesn't know how incomplete
they are and what their fair value is. But today's scenario
can't be avoided: it's being driven by competition. We should
develop ways to separate good products from bad, because price
or brand names are no longer accurate indicators. We must
be more discerning about what information we should consider
wise and reliable. This strategy will increase the number
of experts.
The next strategy is to accept and support companies sharing
with the end user the debugging and even the definition of
products and services. The end user becomes part of the development
team. While this approach is used now, in some cases, for
shipping less than wonderful products, it may be the precursor
to the way we need to overcome really complex problems in
the future. With the average user better educated about what
the product should do and better informed about what the services
are no longer providing, we may be seeing more of a redistribution
of expertise across many people than a loss of competence.
No matter which strategy we adopt, we must develop tools
and methods to quickly access and use our Internet-based common
memory as if it were our ownthe books, the sciences,
the knowledgeto keep up with a rate of innovation that
outpaces training.
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