|
Embedded
Processor Watch
MicroDesign
Resources --- May 17, 1999 #48
Editor:
Tom Halfhill
In This
Issue:
- Sony's
Emotionally Charged PlayStation Chip
- BDTI
Benchmarks TriCore's Hybrid DSP
- Industry
Resources: Learn IC Fab in Your Spare Time!
- New
Embedded IC Announcements
Sony's
Emotionally Charged PlayStation Chip
It was
a tough audience of engineers, techies, and trade journalists
at the recent Embedded Processor Forum in San Jose. But Sony
Computer Entertainment blew them all away with a live demo
of its next-generation PlayStation video-game console. The
prototype machine contained a new multimedia chip set that
was custom-designed by Sony and Toshiba.
The CPU,
known as the Emotion Engine, upsets the traditional notion
of an embedded game processor. Whereas game CPUs have typically
been cheap and wimpy compared to those in PCs, the Emotion
Engine is neither. At a whopping 240 square millimeters in
a 0.25-micron process, the 10.5-million-transistor chip will
cost more than $100 to manufacture, according to the MDR cost
model. The companion rendering chip measures 279 square millimeters,
and a third processor contains a complete first-generation
PlayStation CPU for backward compatibility. All told, the
silicon in this game machine might cost more than the product's
street price -- indicative of a business strategy that emphasizes
razor blades (video games) over razors.
Vendors
of PC processors break out in a cold sweat at the mere thought
of a die larger than about 180 square millimeters. To build
these monster chips, Sony and Toshiba are fitting out two
special fabs. It sounds like a bet-the-company proposition,
but there's reason behind the madness. Since 1994, when Sony
introduced the original PlayStation, sales have surpassed
54 million units, and the run rate is two million units per
month. In unit sales, it's the most successful single product
Sony has ever made.
While
the Emotion Engine is not cheap, neither is it wimpy. It's
based on a superscalar MIPS R4000 core, but it has a new set
of 128-bit integer SIMD instructions. At its target frequency
of 300 MHz, it packs a floating-point punch of 6.2 GFLOPS,
three times that of Intel's 500-MHz Pentium III with SSE and
15 times that of a Celeron-400 (which lacks SSE). With the
Emotion Engine pumping out 75 million polygons per second
and the rendering chip drawing polygons at 2.4 billion pixels
per second, the new PlayStation will have real-time graphics
that rival the computer-generated animation in movies like
Toy Story.
Expected
to debut next year, the new PlayStation will also have a DVD-ROM
drive, Dolby Digital (AC-3) and Digital Theater System (DTS)
sound, 32M of memory, a modem, IEEE-1394, and USB. That's
not too shabby for a game console. It could perform many of
the functions for which people buy PCs. It could also throw
a monkey wrench into the plans of companies that are working
on DVD-based home-entertainment products and cut deeply into
the market for WebTVs and similar devices -- an event we have
already forecast. --K.D.
BDTI
Benchmarks TriCore's Hybrid DSP
Berkeley
Design Technology, Inc. (BDTI) has measured the performance
of Infineon's TriCore V1.1 hybrid DSP/microcontroller, comparing
it to DSPs and other hybrid devices from Texas Instruments
and ARM.
According
to the benchmark results, Infineon (formerly Siemens) can
legitimately claim that TriCore's hybrid architecture crunches
numbers like a DSP. An 80-MHz TriCore should have no trouble
holding its own against TI's 100-MHz midrange DSP, the TMS320VC549.
It should also outperform a 150-MHz TMS320C2700, a 66-MHz
Hitachi SH-DSP, and a 70-MHz ARM7TDMI with Piccolo.
It's
interesting to note, however, that TriCore's performance relative
to the 'C549 is not as much faster as one might expect, given
TriCore's dual-MAC capabilities. (The 'C549 can execute only
one MAC per cycle.) The shortfall results from performance
penalties imposed by TriCore's data-alignment restrictions.
Still,
in terms of clock-cycle efficiency, TriCore's superscalar
architecture and SIMD capabilities give it an edge over the
other hybrids tested. This provides yet another reminder that
higher clock speeds and MIPS ratings don't necessarily translate
into superior performance. Like all processors with SIMD capabilities,
TriCore shines when executing algorithms that have a high
degree of data parallelism.
For more
information, see the special BDTI report authored by Jennifer
Eyre and Jeff Bier, "Inside the Siemens TriCore" (http://www.bdti.com).
Industry
Resources: Learn IC Fab in Your Spare Time!
"Practical
Integrated Circuit Fabrication" is a 2.5-day, $950 seminar
on fab-process ins and outs. The course is designed for people
who will be directly involved with fab operations, product
planning, marketing, design/process engineering, equipment
supply, or semiconductor-materials supply. A technical background
is suggested. Contact Integrated Circuit Engineering Corp.
at http://www.ice-corp.com.
New
Embedded IC Announcements
New Embedded
IC Announcements TMS320C5416 (Texas Instruments): a DSP that
runs at 160 MHz, has 128K words of SRAM, and three multi-channel
buffered serial ports. It's built in a 0.18-micron CMOS process.
Price: $33.50/10,000; samples: 4Q99; production: 3Q00. Call
TI at 800.477.8924.
ADSP-2185M
(Analog Devices): a 16-bit DSP that includes 0.66 Mbits of
on-chip SRAM, consumes 0.4 mA/MIPS at 75 MIPS, and comes in
a 100-TQFP or 144-mBGA package. Price: $9.50/25,000; samples:
3Q99; production: 2Q00. Call ADI at 800.262.5643.
HCS320
(Microchip): a code-hopping encoder for remote keyless entry.
It has a 32-bit code-hopping mechanism, E2PROM data storage,
and comes in an 8-pin PDIP package. Price: $1.01/1,000; production:
now. Call Microchip at 602.786.7668.
|