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Embedded
Processor Watch
MicroDesign
Resources --- November 30, 1999 #76
Editor:
Tom Halfhill
In This
Issue:
- Arm
Extends Reach of ARM10 Pipeline
- Editorial:
A Billion Connected PCs? Guess Again
- Cahners
MicroDesign Resources Seeks New Analyst
Arm
Extends Reach of ARM10 Pipeline
Unable
to attain its ambitious frequency goals with the original
five-stage pipeline, Arm has extended the ARM10's pipeline
to six stages. Arm recently taped out the new core and plans
to make it available to licensees on schedule in 2Q00.
When
first disclosed last year (see Embedded
Processor Watch #23, http://www.MDRonline.com/q/epw/issues/epw_23.html),
the ARM10 core retained the same basic five-stage pipeline
used in the ARM9. At that time, Arm hoped to reach its goals
of 300 MHz and 420 Dhrystone 2.1 MIPS by optimizing the hard-wired
logic in each pipe stage. The architects evidently ran into
difficulties, because they have broken the old decode stage
in two.
Arm
calls the extra stage an "issue" stage, but a pipeline diagram
in a preliminary technical manual indicates that instruction
decoding also begins in that stage. The following "decode"
stage completes the decoding and reads operands from the registers.--T.R.H.
(The full version of this article appeared in the November
15 issue of Microprocessor Report.)
Editorial:
A Billion Connected PCs? Guess Again
Recent
foundry investments by Sony and Nintendo to build critical
chips for their respective video-game consoles illustrate
the potential of these products. Sony is contributing $400
million to its joint venture with Toshiba and building a $600
million fab of its own. Nintendo has committed to the purchase
of 300 billion yen (nearly $3 billion) in chips from NEC in
exchange for NEC's pledge to build a new $800 million fab
dedicated to chips for Nintendo's next-generation system,
code-named Dolphin.
NEC's
new plant will have the capacity to make 10,000 200-mm wafers
per month using 0.13-micron technology. The Sony and Toshiba
fabs will each have a similar capacity. Combined, these fabs
will have about 30% as much capacity as all of Intel's foundries.
All this
for video games? I doubt it. I believe Sony and Nintendo expect
their products to create a new market for personal computing
devices, machines I dubbed "PC appliances" in a 1996 MicroDesign
Resources white paper on this topic. Like PCs, these systems
will be general-purpose computers, but unlike PCs, they will
forsake flexibility and expandability to enhance reliability
and sustainability. Multimedia support will be the starting
point for these designs, not an add-on using minor extensions
to instruction sets and operating systems.
PCs
aren't dead. Despite the apparently huge advantages implied
by their raw pixel and polygon throughput, game consoles will
not be tremendously faster than contemporary PCs, even on
3D games. PCs will also offer superior display resolution
and software compatibility. But which would you rather have
in your living room -- a Windows 98 PC, or a Sony PlayStation
2? For most people, the PlayStation 2 is a better choice.
Sure,
video-game consoles are just toys, cheaper and less flexible
than "real" computers. Point-and-shoot cameras are toys compared
with professional cameras, too -- and outsell them 25 to 1.
In a few years, we may think of the PC the same way we think
of the Nikon F5 -- a great professional tool, but not one
we need at home.
Sony
and Nintendo seem to agree. Their investments show they expect
the new systems will greatly outsell previous game consoles,
and with so many new capabilities, it's easy to see why.
The new
PC appliances will work as video-game consoles, TV channel
guides, CD and DVD players, and living-room Internet-access
terminals. (Indeed, 10 years from now we probably won't even
remember that the Internet was once the exclusive domain of
PCs.) With optional components, these new systems will function
as digital-audio recorders (replacing cassette decks, with
the added benefit of MP3/SDMI convenience); digital-video
recorders, like those from Replay and TiVo (thus obsoleting
tape-based VCRs); HDTV tuners; and telephone-answering machines.
Sony's
view of the future is reflected in the industrial design of
the PlayStation 2. Does it look like a traditional game console?
Nope. It's a relatively calm, sober little box, like a small
PC or a stereo tuner. Vast numbers of these "games" will find
their way into homes without children, and sit on or near
the TV to perform functions that have nothing to do with video
games.
The TV
was the center of home life in the 1980s and 1990s, and I
believe it will take on an even greater role in the next decade.
The new fabs represent just a small portion of the investments
being made to support the television's growing importance.
Software and content development will cost billions more,
but Sony, in particular, is ready to spend. We've grown used
to Sony's once-remarkable entry into the music and movie industries.
One day we may see Sony-branded television programs with associated
Internet content viewable on the PlayStation 2 only.
Sony
already considers video-game revenue when pricing its game
consoles. If Sony can extract additional revenue from TV shows,
movies, and other multimedia programming (and associated advertising)
viewed on its hardware, it can make the PlayStation 2 far
more affordable than PCs could ever hope to be. PC profit
margins may be low, but negative margins simply aren't a viable
option for PC makers.
The potential
market for PC appliances is huge, perhaps exceeding a billion
customers. Intel's Craig Barrett speaks of "a billion connected
PCs," but if Sony and Nintendo are right, most connected computers
won't be PCs.
So from
this perspective, it's easy to understand why Intel and others
are working so hard to reduce the cost of a PC -- but I believe
their effort is in vain. Not even Microsoft, with its X-box
project, can hope to compete with true PC appliances. Cheap
PCs have no future in most homes. PCs will continue to sell
to business buyers and home PC enthusiasts, but these customers
will be, at best, a small subset of the customer base that
Sony, Nintendo, and other vendors can expect to achieve.--P.N.G.
(This editorial appeared in the November 15 issue of Microprocessor
Report.)
Cahners
MicroDesign Resources Seeks New Analyst
Cahners
MicroDesign Resources, the publisher of this newsletter as
well as Microprocessor Watch and Microprocessor Report, and
the organizer of Microprocessor Forum and Embedded Processor
Forum, is seeking another embedded-processor analyst to join
its team. Our analysts are highly visible thought leaders
in the microprocessor industry and frequently meet with top
architects and executives. Candidates must have at least five
years of relevant design, marketing, or analysis experience
as well as excellent communication skills. For more information,
contact Steve Leibson (mailto:sleibson@mdr.cahners.com).
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