|
Embedded
Processor Watch
MicroDesign
Resources --- February 23, 2000 #87
Editor:
Tom Halfhill
In This
Issue:
- JAZiO:
Slow Edges Can Run Fast
- Motorola's
Symphony Plays Digital Music
- Industry
Resources: Game Developers Conference
- Transmeta,
PC Processors, and IA-64 at March 9 Event
JAZiO:
Slow Edges Can Run Fast
By Kevin Krewell
JAZiO
promises the ability to transfer very high-speed digital data
with slower edge-rate signals than was possible before and
with noise margins comparable to true differential signals.
JAZiO's answer to fast bus design changes the ground rules
by not judging a logic state purely in the voltage domain
on a fixed clock edge. Instead, JAZiO determines the data
by detecting a change, or the absence of a change, from the
preceding state over a full bit time. Differential signaling
of the interface design allows better noise margins at lower
voltage swings.
The JAZiO
bus would typically be composed of up to 18 data lines and
two complementary control signals: VTR (voltage-time reference)
and VTR#. The VTR signals provide both a reference voltage
and a clock (actually a bit time reference) for the data signals
as each data line is compared simultaneously with both true
and complement VTR lines. In order to achieve differential
sensing, each data signal uses dual comparators to compare
the data signal with both VTR signals. Since the two VTR signals
are complementary, it follows that one of them is the complement
of the data -- the comparator with the greater difference
is used to supply the internal data bit. A bit time is defined
as the period that the VTR signal transitions from one level
to the other (high-to-low or low-to-high). In effect, if you
consider VTR as a clocking signal, it allows data to be transferred
on both "edges" of VTR.
One of
the beauties of JAZiO technology is that it's applicable to
a wide range of interfaces, including buses for memory, processors,
backplanes, communications, and graphics. It can also be used
for internal chip buses. The JAZiO team filed for a number
of patents and is offering the technology under conventional
patent licensing terms. For more information see the JAZiO
Web site at http://www.Jazio.com/. (The full version of this
article is available online to Microprocessor Report subscribers
at http://www.MDRonline.com/mpr/h/2000/0221/140802.html).
Motorola's
Symphony Plays Digital Music
By Tom R. Halfhill
Motorola's
latest DSP -- the DSP56366 Symphony -- has enough performance
and on-chip memory to handle a wide variety of digital-audio
standards, and it's aimed at the lucrative market for next-generation
consumer-audio products.
Sampling
this quarter and scheduled for volume production in 2Q00,
Symphony is a 24-bit fixed-point DSP that's compatible with
Motorola's DSP56300 family. Motorola plans to deliver 100-
and 120-MHz versions of the part, which has 69K of RAM and
240K of ROM on chip. Such a generous helping of on-chip memory
allows Symphony to support many digital-audio standards with
little or no external RAM.
The DSP
is fast enough to process the data streams for all major audio
standards, including Dolby Digital AC-3, DTS, MP3, MPEG-2,
THX, HDCD (high-definition compatible digital), AAC (advanced
audio coding, an enhancement of MPEG-2), and MLP (meridian
lossless packing, an audio-compression standard for DVD).
(The full version of this article is available online to Microprocessor
Report subscribers at http://www.MDRonline.com/mpr/h/2000/0131/140506.html).
Industry
Resources: Game Developers Conference
There
will be plenty of fun at the Game Developers Conference (March
8-12 at the San Jose Convention Center), but don't let that
distract you from the other necessities of life -- or the
valuable information in the tutorials and six tracks of conference
sessions. Registration fees vary from $150 to $1,575. More
information is available online at http://www.gdconf.com/.
For an
executive-level view of the industry, try the Game Executive
Conference (March 7-8 at the Monterey Convention Center).
Registration fees are $1,300 to $1,900 and include admission
to the Game Developers Conference. For more information, see
http://www.gameexecutive.com/.
Transmeta,
PC Processors, and IA-64 at March 9 Event
Microprocessor
Report's next quarterly seminars and dinner meeting, to be
held March 9 at the Westin Santa Clara, will feature seminars
on PC processors and IA-64, as well as a dinner presentation
by Transmeta CEO Dave Ditzel.
This
dinner presentation provides a rare opportunity to hear directly
from Transmeta's founder about the design tradeoffs in the
Crusoe design, the innovations in the VLIW architecture and
code morphing software, and how it may affect the future of
the microprocessor industry.
Two seminars
are offered concurrently. "Inside Today's PC Processors:
Architectures, Microarchitectures, and Performance" will
be presented by Keith Diefendorff, editor in chief of Microprocessor
Report. This seminar gives an inside look at the microarchitectures,
bus and cache architectures, and performance of the most important
PC processors. This is our most technical seminar and is designed
for attendees who want to understand the internal design differences
in today's PC processors.
The second
seminar, "Intel's Itanium and IA-64: Dawn of a New Era?,"
will be presented by Linley Gwennap, founder and principal
analyst of The Linley Group. This seminar starts with the
philosophy behind IA-64's EPIC technology and then moves into
a description and evaluation of the complete instruction set.
Linley explains the Itanium design, compares it with its RISC
and x86 rivals, and projects the performance and pricing of
Itanium -- as well as future IA-64 processors such as McKinley,
Madison, and Deerfield.
Registration
is $99 for the dinner presentation only, $795 for a seminar
only, or $845 for one seminar and the dinner meeting. Register
today on the Web at http://www.MDRonline.com/sve
or call 800.527.0288. Advance registration is required.
|